![]() ![]() Starting at 2nd level you learn to infuse your weapons and unarmed strikes with a parasitic psionic energy that lashes out against targets. You can not have fewer than 0 Focus points. You regain all expended Focus points after a short or long rest. The number of Focus points you have is equal to your Base Focus value from the Cipher table plus your Intelligence modifier (minimum of 1 total Focus). Each cipher power requires a certain amount of Focus points to use, while cipher talents require no points. This capacity is represented by your Focus points. Using psionic powers causes a great deal of mental strain in addition to drawing upon some measure your own internal psionic energy. ![]() In addition, whenever you gain a level in this class, you may replace one power you know with a different one of your choice. The Powers Known column of the Cipher table shows the total number of powers you know at each level when that number goes up for you, choose a new power. ![]() At 1st level, you may only know Tier I powers, but gain access to Tier II powers at 7th level and Tier III powers at 13th level.Īt 1st level, you know one power of your choice. A cipher only knows a few powers at any given time.Ĭipher powers are categorized into three "tiers" which reflect how difficult the effect is to manifest. Cipher PowersĪ cipher power is a powerful effect manifested through intense focus by a fully realized cipher. The Talents Known column of the Cipher table shows the total number of talents you know at each level when that number goes up for you, choose a new talent. You learn additional talents of your choice at higher levels. At 1st level you know two talents of your choice. Cipher TalentsĪ cipher talent is a minor psionic power that you are capable of using without expending Focus points. Psionics are a special form of magic, distinct from spellcasting. Second, choose the hermit or outlander background.Īs a natural user of psionics, you can master and use psionic talents and abilities, the rules of which appear at the end of this document. First, make Charisma your highest ability score, followed by Intelligence, then Dexterity or Constitution. You can make a cipher quickly by following these suggestions. Did you no longer feel like you fit in? Were you forced to leave by distrustful neighbors? Are you simply searching for someone to help you understand your abilities? Or are you driven by some other motivation altogether? Quick Build When did your powers first manifest? How were your unnatural abilities received by those around you? Did you receive formal training to focus your gifts, or are you self-taught?Ĭonsider why your abilities led you to leave home and travel. When creating a cipher, consider your character's background. While wizards use complex formulae in large tomes and clerics tap into the passion of their faith, ciphers are able to operate directly through the power of their minds. Like sorcerers, they have many talents that draw directly from their innate abilities, but ciphers have the unique ability to peer through the psionic energy of the world to manipulate other souls. Masters of the MindĬiphers are uncommon and often misunderstood individuals with extraordinary mental abilities. Through training and force of will, they learn to channel their unusual energies to read minds, confuse foes, manipulate others, and bend their surroundings to their will. As the monstrosity reels back, a smirking half-elf draws his weapon and lunges forth.Īll these heroes are ciphers, those born with strange psionic gifts. ![]() To its shock, it experiences horrific pain not unlike a hot iron being driven through its skull. She informs the party that she feels a number of hostile minds past the next bend, and they should ready themselves for an ambush.Ī mind flayer unleashes a violent wave of psionic energy towards its victims. She holds her hand up, gesturing for them to stop. Nameless horrors dance in the far corners of their vision and the halfling smiles as the thieves scatter, screaming in confusion and terror.Ī human clad in light armor leads a party through a ravine. As they demand he turn over his coin, a primal fear creeps into the back of their minds. A group of bandits surrounds a seemingly defenseless halfling. ![]()
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